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Character Types, Abilities, and Pointers on Effective Character Assignment

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  • Character Types, Abilities, and Pointers on Effective Character Assignment

    Currently, there are a total of 18 characters, all of which are divided into different categories based on their abilities (meaning, what they can do to help you). Each category has its own color which is visible around the edges of the different character cards/photos.

    The four different categories of characters are:

    1. Common (white borders):
    These are the characters with the lowest abilities and are the easiest to level up. There are a total of 3 common characters, they are:
    a) The Temp:
    -0.05% production Time of her assigned floor.
    b) Rob Newhouse:
    -0.03% cost of his assigned floor.
    c) Dr. Swanson:
    +50% production of his assigned floor.

    2. Rare (blue borders):
    These are the characters second-lowest abilities and are the second easiest to upgrade. There are a total of 6 characters, they are:
    a) Steve:
    -0.1% cost to the floor directly below him.
    b) Lawrence:
    +200% production to the floor directly below him.
    c) Joanna:
    +200% production on the 2 floors directly below her.
    d) Nina:
    -0.1% cost on the 2 floors directly below her.
    e) Drew:
    -0.25% production time on the 2 floors directly above him.

    3. Epic (purples borders):
    These are the characters with the second-highest abilities and are the second hardest to upgrade. There are a total of 6 characters, they are:
    a) Milton:
    -0.55% production time on the 3 floors directly above him.
    b) Tom:
    -0.2& cost on the 3 floors directly above him.
    c) Peter:
    +400% production on the 3 floors directly below him.
    d) Michael:
    +400% production on the 5 floors directly below him.
    e) Samir:
    -0.2% cost on the floors directly above Samir.
    f) Dom:
    -0.55% production time on the 5 floors directly above him.

    4. Legendary (golden borders):
    These are the highest abilities and are the hardest to upgrade. There are only 3 characters, they are:
    a) Bob Porter:
    -1% production time of all floors.
    b) Bob Slydell:
    -0.35% cost of all floors.
    c) Lumbergh:
    +700% production of all floors.


    Note: Although there are no fixed rules about character placement, here are a few recommendations:

    1. Put epic and legendary characters more towards the bottom, and common and rare characters more towards the top. The characters’ abilities are all based on percentages, if you were to place a common character like Dr. Swanson on the bottom floor (Storage Room B), you’d be combining a low percentage ability (Dr. Swanson’s ability is +100% production which is low compared to the other production boost percentages) with a low base number.

    So for example, if your production in Storage Room B was 100,000 cents/s, after assigning Dr. Swanson to it, you’d be getting 200,000/s. However, on a higher floor (for example, “Quality Assurance) then your base number would be somewhere around 5,000,000 cents and after assigning Dr. Swanson to it, you would be getting 10,000,000 cents every few seconds. And the inverse is true for putting epic and legendary characters more towards the bottom.

    2. Characters that affect other floors should be assigned first. Some characters affect the floors directly below or above them. These should be your priority in assigning because these characters require more planning and strategic placement in order to make the most of their abilities, and the rest of the characters can be placed depending on these characters.
    Examples of characters of this kind are: Stan, Steve, Lawrence, Joanna, Nina, Drew, Milton, Tom, Peter, Michael, Samir, and Dom.

    3. Characters that affect only their assigned floors should be second priority. Since these characters don’t affect any of the floors around their assigned floors, they don’t really require much planning. My suggestion is that you assign these characters to the floors that benefited the least from the character boosts in Tip #2.
    Examples of characters of this kind are: The Temp, Rob Newhouse, Dr. Swanson.

    4. Characters that affect all floors should be the last ones to receive their assignments. No matter where you place these characters, they’ll benefit the entire building, so no planning is required in assigning them. Use these characters to fill up the remaining spaces after you’ve carried out Tips #2 & #3. The good news is that if you’ve correctly followed Tips #2 & #3, you’ve optimized/maximized the benefits of all your characters and of all your floors and following this tip (#4) is simply amplifying that.
    Examples of characters of this kind are: Bob Porter, Bob Slydell, Lumbergh.


    Again, there are no fixed rules about character assignment, each player is entitled to his or her own character assignment preferences and system, I have simply posted the above recommendations to help people maximize all of the different character abilities.

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